/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TGUI - Texus' Graphical User Interface
// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include <TGUI/Backend/Renderer/SFML-Graphics/BackendRendererSFML.hpp>
#include <TGUI/Backend/Renderer/SFML-Graphics/CanvasSFML.hpp>
#include <TGUI/Loading/WidgetFactory.hpp>

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

namespace tgui
{
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    BackendRendererSFML::BackendRendererSFML()
    {
        if (!WidgetFactory::getConstructFunction(U"CanvasSFML"))
            WidgetFactory::setConstructFunction(U"CanvasSFML", std::make_shared<CanvasSFML>);
    }

    std::shared_ptr<BackendTexture> BackendRendererSFML::createTexture()
    {
        return std::make_shared<BackendTextureSFML>();
    }

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    unsigned int BackendRendererSFML::getMaximumTextureSize()
    {
        return sf::Texture::getMaximumSize();
    }

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
